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Using 360 cameras or computer animations, our team is able to can capture real-world environments or create virtual worlds, that can be explored from anywhere (with an internet connection of course).

The following examples were created using H5P (Links to an external site.)Virtual Tour (360) (Links to an external site.) and customized by our team to meet the needs of instructors and students. If you are interested in building your own interactives, visit H5P: Interactive Multimedia in Canvas (Links to an external site.) and learn how to get started.H5P.

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Boise State Sonography Lab

College: Health Sciences
Program: Advanced Medical Imaging
Multimedia Developer: Dan Rogers
Total Development Time: 15 hours—filming, photography, editing, and interactive assembly

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Click and drag the image to rotate your view. Click arrows or plus icons to see more.

Catheterization Laboratory Tour

College: Health Sciences
Program: Advanced Medical Imaging
Multimedia Developer: Dan Rogers
Total Development Time: 5 hours—photography and interactive assembly

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Idaho Microfabrication Lab at Boise State

College: Engineering
Multimedia Developer: Lane Donovan
Total Development Time: 8 hours for 3 rooms (Ruch 105

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Toggle fullscreen using the upper-right of the image. Click and drag the image to rotate your view. Click arrows to move around the room and plus icons to learn more, 106, and 107)—photography, interactive assembly, and faculty training on access/editing interactives using Pressbooks + H5P

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Yanke Office Cubicle

Title: Virtual Office Walkthrough and Data Acquisition
Type: Virtual 360 Tour
Program: Cyber Operations and Resilience
Multimedia Developer: Dan Rogers
Total Development Time: 20 hours (filming, photography, video editing, interactive assembly)

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Virtual 360

We can also create virtual scenes using 3D animation software that can include interactive elements, such as buttons, images, videos, music, audio recordings, lectures, and quizzes.

Three Scenes: Gallery, Outer Space, Molecular

MMD: Dan Rogers
Created in 3ds Max

In this example, an arrow on the gallery ceiling leads to outer space while the arrow on the floor leads to a microscopic world.

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