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This article explores the use of games and simulations in online learning.

Exploring Games/Simulations

What Are Games/Simulations?

An educational game is a “competitive activity that is creative and enjoyable in its essence, which is bounded by certain rules and requires certain skills” (Akilli, 2007, p. 4). Simulations are much like games but with less structure; “instead of attempting to win the objectives of games, participants in a simulation are executing serious responsibilities with privileges that result in associated consequences” (Gredler, 1996, as cited by Akilli, p. 4).

Why Use Games/Simulations?

Simply put, most games are a fun way to learn. They can make the learning process seem almost invisible and yet produce measurable results. Simulations can also be very engaging, yet they are intended to also be cost-effective, safer means of learning or refining skills and thought processes. 

PLEASE READ This written interview with educator Karl Kapp, by Connie Malamed, provides some interesting insights that may be helpful:

Best Ways to Use Games/Simulations?

Conrad and Donaldson (2004) assert that utilizing games and simulations in online courses can enhance “real-life skills” while making learning fun. For this reason, games and simulations are best used when your course and module objectives call for students to exhibit higher-order cognitive skills (analyze, evaluate, and create).

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Simulations and games are teaching and learning methods in which participants are directly involved in making decisions and learning from the outcomes of these. Their active, student centered nature means that they are memorable and highly motivating. They enable the exploration of the complex nature of the real world and interdisciplinary, interacting subjects as well as the more basic needs of understanding, doing and skills practice (as cited by Conrad & Donaldson, 2004, p.93).

Planning for Games/Simulations

Conrad and Donaldson (2004) recommend looking for the following characteristics of games or simulations to effectively use them for educational purposes:

Games

  • Tasks that provide an element of engagement, decision-making, and knowledge acquisition from a new perspective

  • Activities that challenge and move students to a new level of understanding

  • An entertaining approach to obtaining information and sharing it with classmates

Simulations

  • Exploration and replication of complex real-life situations, often through the use of role-playing

  • A goal of instruction through active involvement

  • Opportunity for students to apply new approaches to real-life situations, to resolve challenges or situations

  • Opportunity for students to explore new ideas and share their views in a safe environment and without repercussions, to develop critical thinking and problem-solving skills

Designing Activities Using Games/Simulations

Students will need clear directions and guidance as well as the opportunity for reflection. In some cases, you may need to provide a list of items needed for computer setup, such as Flash.

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Creating Activities Using Games/Simulations

Check with your textbook publisher to see if games are available to accompany your text or conduct an Internet search using terms such as “games simulations nursing” to find games that you might use in your course.

References

Examples of Games/Simulations

Example 1

French 111 Course at Boise State University

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Battle Royale Instructions

Example 2

101 Medical Terminology course at Boise State University

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