Overview

Active Learning is defined as “Anything that involves students in doing things and thinking about the things they are doing” (Bonwell & Eison, 1991, p. 2). Research on how people learn has been widely studied, literally for centuries. One of the most common findings includes that people learn by doing something. The definition of active learning varies, but the most common features include (1) hands-on tasks, (2) collaborative learning activities, (3) technology-enabled activities, (4) inquiry-based projects.

What is the topic?  What is the overall idea?

Education and learning theory pioneers agree that learning is not a spectator sport (Chickering and Gamson, 1987). Learning should be purposeful, engaging, and authentic. Active learning promotes the learners to deliberately engage with course materials, concepts, and activities. Instead of learners taking on the all-too-common role of passive observer, active learning requires that students actively participate in their learning process by doing to what they read, watch, or listen to (Oliver, Herrington, Reeves, 2006). The “Learning by Doing” approach was popular for centuries. For a recent example, in the 1980s Mortimer, J. Adler stated:

Summary of Research

Some general effects of using active learning in both traditional and online classes includes the following (McConnell, 1996):

In addition, empirical research champion the positive effects of active learning as follows:

Suggestion for Implementations

Researchers propose several active learning strategies online. Some of the representative examples include:

For writing homework, try to utilize peer-review procedures in the promotion of peer engagements. The effects of student-student interaction in an online active learning classroom are proven to promote a deeper level of engagement. To see a more detailed list of active learning techniques, please click this slide.

References